Thank you! I exclusively use blueprints so far. And indeed, I believe that this is a very intuitive and efficient was to navigate around a scene.
Also, I present to you: rotation, this time almost without any flaws! I noticed some weird behaviour with my old implementation. Most prominently, when pitching around a point that isn’t in the horizontal center of the screen, you’ll glide sideways. This effect becomes really extreme towards the edges of the screen. So I had to do some vector magic and I found the point that is parallel to the anchor, but on the centerline, and use it as the anchor for the pitch rotation.