I wanted to recreate the movement mechanics of the classic game Black and White, seeing as it would be a great start into creating a pawn that doesn’t fit into any preset that comes with the engine.
Mind you, I got unreal engine just 2 days ago, but the blueprints system really got me all fired up.
So far, I’ve tried to recreate the dragging mechanics. In Black and white, you move through the world by clicking and dragging on points in the world. I’ve successfully recreated that mechanic with some vector and trace voodoo, and I must say I am really surprised how easily and quickly it was possible to create this!
Next up is the rotation, so stay tuned!