Recreating a project that won't open (crash on launch)

So have been working in a project using 4.26 Preview editor. Recently updated but now my project won’t open (crashes on launch) I get the following error

Fatal error:
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp]
[Line: 5232] Failed to compile global
shader FStationary

Can I recreate the project by creating a new empty project and dragging all of the .umap and .uasset files into the new project?
If so, should this dragging-copying be done on the desktop, or can I drag into my Content Browser with the new empty project open?

​​​​​​​Thanks for any feedback!

You surely can try it. But as for dependencies between assets and maps - you need to keep them by your side in that case…