I’m trying to recreate a Maya Set Driven Key in UE4.
In Maya, I’m driving an elbow helper joint with the elbow joint rotation. In Maya it looks like this: RightForeArm.rotateY drives Elbow_helper.TranslateZ.
In UE4, I think I’m close, but missing something. I can get the driven joint to move, but not correctly.
Inside the anim layer, I have the Bone Driven Controller set up like this.
And this is the curve asset I created, matching keys from Maya.
Like I mentioned, I think I’m missing something, I’m just unsure what that may be. I suspect the driven bone is being affected not in object space like in Maya, but perhaps in parent space?
Thanks in advance for any help.