Recreating a level transition

I’ve been looking into creative transitions recently and remembered this really cool one from Viewfinder. Any ideas on how I could recreate an effect like this?

I imagine using a SceneCapture would be the route, but how do they get it to align perfectly? Every time I try recreating something similar there’s always a slight perspective difference.

The only method i can think is the level is already load in. it just hidden by level.
and the camera view inside it see what the hidden level
then when you travel, show the level hidden.

Yes, but remember that it makes X2 load on frame calculation…
It should not be made active all the time.

In the video you can see that the camera shifts a little, moving to the “right place”.

Imagine you have two terminals. One is where you want to move, in front of it is Scene Capture. The second is near the character. You need to move the character’s camera to the same place relative to the terminal, where Scene Capture is on the opposite side.

The character camera FOV and Scene Capture must be the same.

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