Recovering project after deleting config files

I wanted to reset my editor to defaults, so I deleted the Saved/Config directory and started the project again. Now the project only shows the Minimal_Default template it’s based on, so all the entities in World Outliner are gone. Restoring the old Config directory I backed up before deletion doesn’t help.

Here’s a directory listing of the config dir in question:

G:\unreal\vitality\Saved\Config>tree /a /f
Folder PATH listing for volume MEGA
Volume serial number is 263D-8895
G:.
+---Windows
|       Compat.ini
|       DeviceProfiles.ini
|       Editor.ini
|       EditorPerProjectUserSettings.ini
|       Engine.ini
|       Game.ini
|       GameplayTags.ini
|       GameUserSettings.ini
|       Hardware.ini
|       Input.ini
|       InternationalizationExport.ini
|       Lightmass.ini
|       LocalizationServiceSettings.ini
|       Scalability.ini
|       SourceControlSettings.ini
|       TemplateDefs.ini
|       TranslationPickerSettings.ini
|
\---WorldState
		3944650773.json

How do I recover the project?

Edit: I noticed I had the level saved with the name Minimal_Default. Did the engine overwrite my own edited version of the level with the default one from the template after I removed the config files?

Well looks like the editor indeed copied the default Minimal_Default over my own level! I managed to recover the project by manually copypasting the .umap file from autosave directory.