Recovering broken blueprint (uasset)

Hi guys,

I have been working on blueprint-only game. At some point my projects starts to throw an error while opening it. I used debug version of engine to, well, debug it, and found out that the problem is in one of the bluerprints (game mode BP). I have removed its uasset file from content folder, and the project now loads well (throwing some blueprint errors ofc, as it can’t find gamemode). I have invested quite some time in that gamemode blueprint. Am I right that there is no single way to recover the broken uasset that I have, and my only option is to start it from the very beginning?

If you know what blueprint is the problem and still have auto save files of it working, try rolling back,

if you don’t know how to load Uasset files, follow this :