I have been working on blueprint-only game. At some point my projects starts to throw an error while opening it. I used debug version of engine to, well, debug it, and found out that the problem is in one of the bluerprints (game mode BP). I have removed its uasset file from content folder, and the project now loads well (throwing some blueprint errors ofc, as it can’t find gamemode). I have invested quite some time in that gamemode blueprint. Am I right that there is no single way to recover the broken uasset that I have, and my only option is to start it from the very beginning?