Recover Broken .uasset file

Having pasted some nodes copied from ueblueprints.com inside my Niagara scratchpad module Unreal crashed hard ( no logs or crash menu) and does the same whenever I try to open the Niagara System ( or even migrate it). Attached the one error message it throws out ( covered up the path revealing the project name because it’s work and i don’t want to risk anything)

My question is, of course, is there ANY way I might attempt to recover this Niagara asset, at least partially? ( even cutting out entirely the broken scratchpad module and keeping the rest)

( I have already started rebuilding the entire system from the ground up and also hold nothing against ueblueprints.com )

Hey there @StreamSurfer! Unfortunately due to the nature of these binary files, it’s difficult to edit them externally. While not impossible, it’s probably more worth it just to rebuild. It’s always recommended for even smaller projects to have source control like Git or Perforce to be able to roll back to a previously working instance of the project.