So just to check my thinking here …
So if you want to output a gameplay event as a captured single frame sequence …
You would open a recorder window interface and basically record everything in the scene during gameplay in the viewer.
Then when you stop recording and exit out of the gameplay mode you have a Misc folder in a recorder level Sequence right?
And in it you should have the actors, events, effect, etc. recorded to play back axactly how it performed during gameplay?
Now at this point I can add a camera cut track and “film” it with a cine camera from whatever angle I want to see it “replay” and
then capture that out to a movie?
Is my thinking right here?