Is there some form of variable in unreal for adding to an overall time length in seconds or milliseconds ?
For example, if I have a trigger in a level and I want to show at the end of the level the percentage of time that the particular trigger was overlapped during the course of the level.
I presume there is a way of doing something like 'on overlap > time_active = time_active +1 (except something more precise and time related).
Any ideas ?
You could also set up a bool and a float and create a blueprint like this.
This worked great - thanks for your help