Hi there!!
(Disclaimer: I know a tad about programming, but still a n00b, so bare with me
)
I’ve been reading from the past two days in the forums, looking for an answer to something that I thought would be easy to find… but I can’t seem to find the path.
I’m looking for a way to make a replay system like Super Meat Boy’s (if you’re not familiar, here it is),* but in gameplay*. So basically each time you die you could see your ghost.
So far, I’ve thought this:
Maybe I could make have a main BP of the actor and a child BP. Record parameters in structures, and then, when you restart, I spawn a child and feed them with each structure.
Does that make sense? If so… I’m having trouble, implementing this idea;
- How do I save multiple structures? To a file?
- How do I spawn this BP children and feed them with each structure?
Thanks everyone!!