Recording Gameplay Footage at Different Camera Angles.

So I’m trying to record some gameplay footage on my TPS at different camera angles (for a trailer). Based on my research, people say to use the “Take Recorder” plugin to do this. But here’s the issue…

I want to record everything like it’s shown during the actual game (SFX/VFX, character movements, AI movements, etc…). But I am spawning these things in real time during the game, and Take Recorder doesn’t capture these. The projectiles and VFX/SFX are spawned in-game, and I can’t pre-select them in Take Recorder.

How do I solve this problem so that I can record the actual gameplay at different angles with all of the game SFX/VFX being preserved? Note that I would like to control the camera (Cine Camera) through level sequencer, not just have static cameras in the scene.

No response to this? Really?
So there’s no way to accomplish this?

I think the standard way would be make a cutscene with events? Then you can record the same thing from any number of camera angles.

Yea I could do that, but that’s just so time consuming, cause you have to attach the weapon manually, and spawn all VFX/SFX manually…Is this the only way to do it?

If your game is multiplayer, could make a spectator that can be ordered to watch / follow a specific player, then record the footage on the spectator machine.

No cutscene would have to be made. You could just run around on the non-spectator machine and do cool stuff.

Would I be able to do post processing with the recording and use something like level sequences to manipulate the camera angles?