Recording audio play and stop in take recorder

So I’m doing virtual production and an issue came up. I have pre animated characters with matching voice wave audio file that I have in the engine. I combined my animation into a sequence and set sequence and audio into the level and are both being controlled to play and reset through triggers (num1, num2) through level blue print during play mode. we can use a virtual production camera then to record characters in mid conversation and such through take recorder recording camera and characters motion all at once.

I can’t for the life of me though figure out how to get Take recorder to record the audio’s stopping and playing triggers. It doesn’t even have to record the actual sound waves. I’m just trying to record audio on audio off, audio reset same as what the blue print is telling it to do. Is there no way to accomplish this? seems like a very simple thing, but I can’t figure it out. If anyone can help that would be awesome. Thank you in advance.