Recording audio from headset instantly plays it

Hi

I’m trying to solve a problem that seems “easy” but has not proven to be so - how to record audio from my headset and save it to a file, so that 1) it does not automatically play it back to speakers and 2) all audio (including the audio file i’m trying to save) is not muted/ volume decreased.

Here is my setup :

https://forums.unrealengine.com/filedata/fetch?filedataid=184166&type=thumb&attachmentnodeid=

  1. I think one of the way it is to take mic signal from one Submix (MicInputSubmix on picture) that is child of Main Submix. You could mute Main Mix and get rid of feedback.
  2. I also have some strange issues with record’s volume, need sometime to understand what is going on.

Update: It seems that the problem with lowering volume was settings of envelopes Attack and Release in Submix Properties.