Reading through the new 4.11 features, I noticed something that sounds super handy: the ability to record an actor in game and save it as animation. Today is my first attempt at using it…I’m trying to record a taunt for my game.
The problem is, when I preview the recorded animation in Persona, the character is nowhere near where it should be according to the root. My character is facing the wrong direction, and is about 10 feet from where he should be. I tried playing the animation through the animation blueprint in game, and the result is also wrong.
Is this a bug or am I using the RecordAnimation command incorrectly? Is there a way to sort of “center” my character in persona on a specific animation? It’s very clear that just the one animation is off, so perhaps there is a setting in persona which anchors the character. At first I thought that it could be a root motion issue, because I also tried recording a clip of my character walking around which resulted in him walking around in persona, but RootMotion is NOT enabled. I found that odd though because I was under the impression that root motion was “pawn follows animation” vs “animation follows pawn”.
Any help would be greatly appreciated. I understand that this is a new feature, so it could very well be a bug, but it’s much more likely that I am simply not as well-versed in Persona as I could be. Thanks.