I am having an issue while trying to record the animation of a wheeled (drivable) vehicle.
The vehicle needs to permanently exist in the level, so I am recording to ‘possessable’ so that the animation is saved into the original vehicle in the level and not a duplicate etc.
Within the vehicle blueprint itself, there is the skeletal mesh and then there are lights & windows that are attached to the skeletal mesh.
When I record the animation, it seems to work fine. If I scrub through the sequence, the vehicle all moves as one piece as expected. However, If I add the sequence to the level and hit ‘play’ (so that I can use take recorder to film with a virtual camera), I run into an issue where the vehicles skeletal mesh (the main body of the vehicle) stays in one place, but the windows/lights animate (aka, drive off without the rest of the vehicle).
I assume there is some setting I need to check/uncheck but cannot seem to find it. Any ideas? I’ve already tried various settings to do with ‘root animation’ and ‘world space’ etc but nothing seems to work for me.
Vehicle with windows in correct place
When I hit play, the windows drive away on their own without the skeletal mesh (limo body) which is left behind.
Sequence Recorder Settings Below: