Hello, I am trying to record City Sample vehicles. After recording, I do not encounter any problems in Sequencer.
However, when it is time to render, the vehicle mesh (i.e. wheels) is separated from the vehicle itself because the scene is simulated.
Here, the engine’s scene and the sequencer’s scene must be overlapping.
I have tried the solutions I have researched on this issue:
• Disabling the ‘Simulate Physics’ feature of the vehicles.
• Not having an Auto Possess Player.
Note: In the videos I have watched and the forums I have read, everyone usually solves this issue by turning off the physics setting. I do not understand why it does not work either. I could not find another solution.