Record skeletal mesh change at runtime in sequencer?


when I change the skeletal mesh at runtime through the “Set skeletal mesh” node in my charachter blueprint the change is not recorded in the sequence recording.
Even if I change the mesh at runtime before the sequence recording it will still not update in my sequence recordings afterwards.

Is there a way to have this happen automatically?

I am aware I can do it manually in sequencer.

Thank you

Okay so as far as I can understand, sequencer records the properties of the actor the actor possesed during gameplay however is an instance of this actor and thus its properties is not being recorded only the original actor’s properties. So I guess my question now is:

How does one record the actor instance properties?