Hello, is there a way to capture a blueprint’s live execution of code during gameplay (without clumsily dividing screens)? It would be great to see everything happening under the hood AFTER I’ve played a section. (It would greatly help with quest design).
Maybe there’s a recall function I don’t know about?
I’m assuming your screen space is limited, so I have a few options.
One option is changing from Play In Editor mode to Play in Window, and sizing the window down and having the blueprint play in the background.
Another idea: You can run OBS studio if you’re familiar with it, and record that specific window while you play, even though the window is covered the blueprint might still be running behind the scenes. You could have OBS record that even though it’s underneath, provided it’s actually visualizing the execution line
Disclaimer: Open Broadcast Streaming Studio is not associated with Epic Games, Unreal Engine, or their partners.