record heirachy with sequence recorder?

i am looking into recording with the new sequence recorder in 4.12.4.

Let’s say i have a camera, and it is parented to my character. I want to record the camera position. So I add the camera to a sequence and record, with right-click / trigger actor recording, and play… Because the character is receiving the motion, and the camera is just parented under it, I get no keyframes on the camera.

Is it possible to record just the camera, in this situation, without also adding the character to a track?

It seems that ‘record in world space’ should do this, but it does not.

Thanks!

Thanks for pointing out this bug. This has been fixed and will be available in 4.13. Internally, this is changelist number 3036941. The only workaround right now is to also record the parent.

Ok thanks! Is there a workaround to playback animation in a case like this? The hierarchy is lost when you add the parent and child to separate sequence recorder tracks, so on playback, only the parent will move.

Hi @Max.Chen , I have another related question… if you have a minute.
Basically I am trying to use the USequenceRecorderBlueprintLibrary::StartRecordingSequence

from code. Any help would be much appreciated.