Hello I want to record audio with attenuation from the sequencer to a wav file.
The audio is bound to an animated object and i am looking for doppler effect and left right distribution.
Somehow it works in the sequencer and also when playing or simulating, but when rendering the wav is empty.
I am on 5.3 and use 3 different approaches:
- Audio Track in Sequencer
- Audo as part of the Blueprint Component
- Audio as Event Graph “Spawn Sound Attached” with custom event triggered from the Sequencer
All works but no wav recording -.-