I’ve been through the tutorials and tried searching this forum with all kinds of different terms, but I can’t figure out how to do this or if it’s even possible:
Is there a way to record gameplay not as video but as animation curves? Here’s the scenario:
Using the Advanced Vehicle template, I want to record driving the car from starting position to just after completing the first loop. I want to be able to play this back.
Also: I want telemetry from the suspension and wheels. In other words, I want the XYZ rotations of the wheels, the steering, and the translations of the suspension travel to be saved as animation curves, which can be referenced by other actors during playback.
Finally, I want to save the recorded move out to FBX for import to a DCC package.
- I can’t figure out how to just “record” the actors’ motion as raw data in Matinee (or if it’s possible).
- The vehicle doesn’t exist until the level begins play, so there’s nothing to record.
From what the tutorials seem to say about Matinee, it looks like it can drive skeletal mesh animation directly, but there’s no facility for recording anything but a .avi of gameplay. Please tell me I’m wrong and where to go look for the answers. Thanks!