exporting scene reconstructin to bundler format displaces camera alignment with respect to reconstructed mesh. The cameras are exported with correct alignment, however the mesh is rotated 90 degrees, or viceversa are rotated the cameras.
This is what I get when importing the scene and the mesh
If I export as bundler negative z the mesh is properly coaxial with the cameras alignment, but translated out of position
I’ve made a few experiments with swapping signs to the cameras in the xml file where the export to bundler is defined, but they don’t seem to give the expected result (affect only few cameras and not all)
A patch or a hint how to resolve would be much appreciated, it’s quite urgent