Recompiling Vicon plugin for unreal 4.9.2

Hi all,

I would like to stream my mo-cap data from Vicon Pegasus to unreal. However the plugin does not work with Unreal 4.9.2.

I understand that i will need to recompile the source code of the plugin. Can someone help me out on how do i achieve this using visual studio.

Any help would be greatly appreciated! Thank you so much! :smiley:

Hey Iā€™m facing the exact same problem please tell me if you got figured it out

Hey Iā€™m facing the exact same problem please tell me if you got figured it out

Hi All,

I have recent reprogrammed the Vicon Pegasis plugin to work in Unreal 4.9.2 to the latest 4.10.4. Due to license restrictions, I cannot provide you with the source code. However, if you contact Vicon they will be able to provide you with my newer plugin binary. Alternatively, if you contact me directly at our Mocap Studio in Portsmouth we can help you.
Our email is: uop.mocap@gmail.com
http://mocap.port.ac.uk/

You can see my version of the plugin in action at:

All the best,
Scott Richards

University of Portsmouth Mocap Technician