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Recommended way to add a tiny third party library? (for a Mobile Game)

By tiny, I mean a library with 15-20 classes. I want to import it and use it in my game. What is the best way to achieve it?

  1. Import the C++ code from third party library, file by file into Unreal project.
  2. Create a static library and add it to Unreal project.
  3. Create a dynamic library and add it to Unreal project.
  4. Something else.