I have created a Mesh and the lowest I can get it with the tools i have is 3.7 Million Polygons without losing all my details.
Now I know that’s just to high for a Import into the UE 4 engine or any engine for that matter. (I’ve tried it and the editor just hangs…)
My first question is is this.
What is the recommended Polygon count for a Mesh say that is going to be “Animated” that will not cause Performance issues during gameplay?
What software tool and method do you guys recommend that can “re-topologize” my Meshes and get the count down without losing my all my details?
I hope I have explained the question correctly.