Currently, i am still learning UE4 but i would just like to know what a recommended game development process is handled.
The way i am handling the game is like this:
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Create a demo/prototype of your game with placeholder assets and just focus on the concepts of the mechanics.
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Polish or change the demo’s mechanics/bug fixing.
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Play test extensively.
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Create a more finalised prototype with early concept assets.
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Repeat steps 2 and 3.
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Based on the prototype, create a plan and concept for the game.
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Bit by bit, level by level start developing the game.
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Repeat steps 1-2 for every level/section in the game.
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Review the current build of the game.
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Edit anything that obstructs the game’s path.
If anyone has any criticism , advice or a different opinion it is highly welcome !