Recommended Game Development Process?

Currently, i am still learning UE4 but i would just like to know what a recommended game development process is handled.

The way i am handling the game is like this:

  1. Create a demo/prototype of your game with placeholder assets and just focus on the concepts of the mechanics.

  2. Polish or change the demo’s mechanics/bug fixing.

  3. Play test extensively.

  4. Create a more finalised prototype with early concept assets.

  5. Repeat steps 2 and 3.

  6. Based on the prototype, create a plan and concept for the game.

  7. Bit by bit, level by level start developing the game.

  8. Repeat steps 1-2 for every level/section in the game.

  9. Review the current build of the game.

  10. Edit anything that obstructs the game’s path.

If anyone has any criticism , advice or a different opinion it is highly welcome :slight_smile: !

yeh pretty much thats the pipeline of development, then in detail there would be sub categories for each one as well but as a overview i think its correct :smiley: