My map fits in a 8k heightmap at 1m resolution. But since a 8k map has double the draw calls than a 6k, i could:
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Resample my map so that it fits a 6k map (change the m/px to something between 1 and 2). Then scale it up in UE proportionally to maintain real world distances.
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Use a 8k map with double draw calls
Alternatively I can use world partition and go higher, maybe take some extra terrain, for example I could use a 1m resolution 12k heightmap.
Anyway, can someone tell me what are the advantages/disadvantages of world partition with an open world rpg? Thanks!