I’m having a strange issue with the procedural landscape grass. I have a pretty basic layer blend material for texturing my landscape and have my ‘grass’ texture linked up to output a landscape grass type. I painted some grass texture around and everything was populating correctly, however when I edited some spots where grass had been misplaced (just painted over with a mud texture) the grass meshes are still there.
I’ve tried rebuilding grass maps and it seems to be having no effect. I’ve double checked the opacity on the new texture too (to make sure it’s 100% opacity and not a blend of the two).
Anyone have any ideas?
This is the output from building grass meshes, am I doing something wrong with it?