Rebuild with debugging without closing editor

I pretty much always debug while running editor. Is there any way to reload debugging symbols while the editor is still running with debug? I’m assuming just hitting compile in the editor doesn’t do this. This is the one thing I find that really breaks my flow.

I use Attach to process and select UE4 editor (or whatever you want to debug) within Debug option inside Visual studio.

Sweet, that was exactly what I was looking for, thanks.