Rebuild plugins on linux ?

Hello, I use linux for unreal engine 5, and when I install a plugin on ue5, on my project, I have to rebuild it otherwise the project does not launch even when I refuse to build the plugin, but how do I do with visual studio code, for the rebuilder, the plugins and which files of each engine plugins should I do? Please thank you. Are there any tutorials on it that explain my case, I’ve searched but I can’t find much.