Rebuild navmesh in real-time when physics objects are moved

Hello the UnrealEngine4 developers! :slight_smile:
Now (UE 4.1.0) NavMesh don’t rebuild in real-time when physics objects are moved.
NavMesh in “Game” (“rebuild on runtime” is ON):

It would be great if NavMesh rebuild in real time when physics objects are moved!

P.S: sorry for my bad English.