Rebuild geometry in editor UE5.5.4

Hi!

We’ve build a setup of multiple blueprints to visualize various numbers of floorplans. It’s modulair, and all linked to 1 master blueprint with master variables.
In UE 5.0.3 we could rebuild all the geometry and it would update all the blueprints according to the master variable settings. Now we would like to update to 5.5.4, but it seems the rebuilding process has changed. Is it possible to still rebuild (or in some other way) the scene, so my blueprints are updated? I already tried a third party plugin that recompiles all my blueprints, but thats extremely slow because there are hundreds of them.

Thanks in advance,

Greetings,
Jakob de Vries