Rebuild entire engine after packaging

Hi Fluppi393,

To get an entire engine rebuild is not the intended workflow. If UnrealBuildTool decides to do a (re-)build, it must of detected some kind of (code or ini file) change. When the rebuild happens, do you see something similar to the following in your VS build output?

2>  Creating makefile for {ProjectName}Editor (working set of source files changed)

Cheers,