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Rebuild an UE intern plugin (ApexDestruction)?

Hello,

I made in my project a small change to C:\Program Files\Epic Games\UE_4.24\Engine\Plugins\Runtime\ApexDestruction\Source\ApexDestruction\Private\DestructibleMesh.cpp and would like to know how I can rebuild this plugin so that my changes take effect. How can I do this?

Thank you,

Thilo

Found it out how it should work. Copy the plugin folder of ApexDestruction to my project folder/Plugins. But if I try to build it, it shows me the error that it can’t find “PhysXLibraryMode” (“are you missing an assembly reference?”).