Rebinding input keys by default for every project

Hello all,

I’m using an AZERTY keyboard, and I want to rebind keys for player movement.
I know how to rebind it by default editing shortcuts in Editor Preferences, but it only works in editor.
I know how to rebind it for working im game by using axis mappings in project settings, but then I have to redo in on every new project !

I stumbled upon a post where it said that you could rebind WASD to ZQSD in game by default for every new project by editing .ini files in the main Unreal structure, but I don’t know where and I can’t find the post anymore, could you help me ?
Thank you in advance !

Thanks for you answer ! You mean editing for once all the DefaultInput.ini files in the Templates folder ?

Ok thanks :slight_smile: new to UE it’s helping me

Hello! Just got to Config and edit DefaultInput.ini

I think yes ))