rebinding actor in sequencer when is missing

Hi all, I am trying to automate a process and I am using a utility editor widget that is part of a plugin.

The utility editor makes me copies of sequencers to the content from the plugin content.
With a button it spawns a level sequence and a cinema camera.

The action I want to recreate is to assign an actor to this missing actor,

Manually it works without problem, I right click on the camera, assign actor and select my camera(NewCamera) that I have created.

I have been investigating and the logical thing would be to use what the documentation says Change Cinematic Track Bindings in Unreal Engine | Unreal Engine 5.0 Documentation , but the level sequence has to be dynamic and I cannot use the node Get Sequence binding, I have also tried to detect the object of the sequence with tag and without solution.

Thanks!

You are correct, the documentation you’re referencing is for changing bindings at runtime.

If you’re in the editor in 5.2, we added new functions for that. Perhaps use AddActorsToBinding or ReplaceBindingWithActors