Hi all, I am trying to automate a process and I am using a utility editor widget that is part of a plugin.
The utility editor makes me copies of sequencers to the content from the plugin content.
With a button it spawns a level sequence and a cinema camera.
The action I want to recreate is to assign an actor to this missing actor,
Manually it works without problem, I right click on the camera, assign actor and select my camera(NewCamera) that I have created.
I have been investigating and the logical thing would be to use what the documentation says Change Cinematic Track Bindings in Unreal Engine | Unreal Engine 5.0 Documentation , but the level sequence has to be dynamic and I cannot use the node Get Sequence binding, I have also tried to detect the object of the sequence with tag and without solution.
Thanks!