Сreate your own Custom Asset

I followed this instruction…real-engine-4/, but nothing appears. It only compiles.

How to create your own Custom Asset?

If it compiled correctly, you just did, nothing special happens after that point. What are you expecting to happen?
All that tutorial does is create an object and let you access it in editor, but that object in of itself has no functionality. Objects, as opposed to actors, don’t “exist” in the game world, like for instance a gamemode.

If you want to be able to place a model that has some special function or interactability or something like that, what you want is an actor with a static mesh.

What is your goal?