Hey, a bunch of folks at Slant are putting together a comparison of 3D game engines to serve as a comprehensive overview for people looking where to start with game development. Here’s the work-in-progress comparison: ://www.slant.co/topics/1495/~what-are-the-best-3d-game-engines
There’s some initial info on Unreal, but even that’s pretty crappy right now. Mind helping out?
-the community -> active mods/staff/members, friendly, you get fast help,…
-good documentation (official video tutorials, wiki,…)
-regular updates with new features
I have to say ease of prototyping due to Blueprints … these things make our game iterations so fast it is scary.
The editors are also a huge plus … my sound guy showed me how to use Sound Cues properly the other day and now he is getting mad with me because I keep changing his sound. 8-}
Engine developers/Epic staff have regular streams showing how to use features and other cool stuff, also the amount of interaction Epic has with the community is pretty unreal.
Lots of free example projects and content (Including some high quality content, all can be used commercially).
Looking at some of the other Pro’s/Con’s I’d also say:
Popular/Proven, it could be argued that UE4 might not be too mature but there are big and small using it.
These are tentative/future things but will be things to keep an eye on if you want to keep your list up to date:
Spoiled for Dynamic GI choices, VXGI, DFGI, RyanTorants AHR project and the old LPV GI.
Nvidia is working on a free implementation of their Gameworks coolness.