Reasons for GameThread timing out waiting for RenderThread?

Fatal error:
[File:D:/Build/++UE4+License/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line 1157]
GameThread timed out waiting for RenderThread after 120.00 secs

When running a packaged exe on computers with RTX 4000 graphics cards (and lower), I get this error. On my work machine, I’m running an RTX 8000, and I have another machine with a P6000 and do not get this error. The models and textures in the scene being loaded are fairly high quality, and I’d imagine that’s what is causing this error, but I am unsure. Can anyone confirm or give some insights as to what might be the reason for this problem? And how I can avoid it in the future, other than using lower quality models/having better graphics cards?

Hello,

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Thanks