Rear Facing Camera

I followed this guide Unreal Engine 4 - First Person To Third Person Perspective Toggle - YouTube To Add a 3rd person camera to my FPS project, this was successful.

In my own attempts, I tried to make a toggle so that when in third person, the user can look behind them (Minecraft has this same functionality and I suppose might be an inspiration for this.)

Put simply, I want to inherit the inverse of the pawn control rotation for this rear camera.

I’ll provide video context both of what I’m trying to achieve and what I’ve got so far.

Minecraft Tutorial: How to Use Camera Modes in Minecraft - YouTube (Exemplified Camera Angle in Minecraft, Not my Video)

I made progress, but I could still use a little bit of help

This is the solution I was able to come up with, the only drawback being that technically the forward facing camera’s sensitivity is twice the sensitivity of the rear facing camera.

Also I’m still looking for a way to set it so that one camera isn’t pointing into the sky while the other points at the ground so it can look a little cleaner when I toggle between the two viewpoints, and this may not be the simplest solution to the problem but it’s pretty clean and it’s the one I could find.