I followed this guide Unreal Engine 4 - First Person To Third Person Perspective Toggle - YouTube To Add a 3rd person camera to my FPS project, this was successful.
In my own attempts, I tried to make a toggle so that when in third person, the user can look behind them (Minecraft has this same functionality and I suppose might be an inspiration for this.)
Put simply, I want to inherit the inverse of the pawn control rotation for this rear camera.
I’ll provide video context both of what I’m trying to achieve and what I’ve got so far.
Minecraft Tutorial: How to Use Camera Modes in Minecraft - YouTube (Exemplified Camera Angle in Minecraft, Not my Video)