Realtime VFX Store - Car Windshield Rain VFX

A visual effect to simulate rain water splashing and running down a vehicle's windows.

Simply place the effect over a window and multiple splashes and drips will be generated. In addition, attach the wiper effect to your vehicle's wipers and rain particles will be removed in their path, along with additional wiper streak VFX.

The demo car is included, although the race track and exterior rain effects are not (the rain is available here: https://www.fab.com/listings/e6b96d4c-ede0-4d4b-a486-37b336eb6945).

Built-in, URP and HDRP pipelines are all supported.

Watch a video of Car Windshield Rain here: https://www.youtube.com/watch?v=YTfkkYpTqR0

Awesome! Do you have it for UE5?

Yes - this now includes both a Unity and Unreal 5 version!

Hello, I just purchased your work. Since I can’t access YouTube, I’m unable to view the demo. The windshield rain effect works fine, but when I attached the wiper mesh to my wiper model, it didn’t produce any effect. As a beginner, could you please provide a tutorial?

我只能改造你做好的蓝图进行使用。不知道为什么,移植到自己蓝图里无法使用雨刷刷雨的效果。

Me as well, when change the static mesh car to pawn, it doesn’t work.

Hi! I’m using UE 5.2 for production.
Is it possible to get a version of this asset saved in UE 5.2?

Right now assets saved in 5.5 are not compatible backwards.

Hey there. I bought this content and looks great in my Unreal project. The only part not working right is the wiper streaks and I couldn’t find the solution: the streaks are emitted in world space so long ribbons generated along the movement of the vehicle. Switching “Streaks” emitter to local kills it. In stationary it’s obviously fine.

(On the image a pawn attached to the sample vehicle and they are moving forward. No other mods are made on the sample project but making streaks stronger to see them better.)

Not mission critical, rain looks great but it would be great to get help/feedback on it. Thanks!