Realtime Music Video

Here’s a link to a music video I just finished for a friend of mine. This is my second proper scene in Unreal 4 and first attempt at animating cameras in matinee. http://www.vevo.com/watch/dejon-piere/rip/GBMA21410496

The scene started as an ArchViz test inspired by Koola and Dbalex https://forums.unrealengine.com/showthread.php?37232-Archviz-animation-with-UE4

I found it really difficult to sync the animated tv screens when using matinee, I don’t know if it was because I was working in 4.5? I’ve now upgraded to 4.6 for my next project which will be a Bladerunner style street at night based on the Samaritan demo.

Does anyone have a technique for ensuring video textures run correctly during matinee captures? I’ve upgraded to 4.6 but I’m still seeing a difference between the game window and the matinee capture? Is it not possible to matinee capture a video texture at the correct frame rate?