Realtime muscle system

Hi there!
This is a very rough work (about six hours at all), but it’s intresting to me hear yours opinions). This is fully procedural system, which can be used in different kind of projects. Main idea - you animate your character in common manner, al other things system makes for you automatically (both sides of model in video takes the same animation of three bones). Only rotation and scale transformations are used - so there is not a problem to make character with different scaled limbs for example… There will be also the dynamic part to reproduce jiggle and so on. Here is short video:

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