Realtime morphs not working in Mutable

I’m having trouble getting realtime morphs to work with Mutable.

I enabled it in the compile options and also enabled the morphs in the skeletal mesh node.

I set Set Morph Target to 1 with the correct name in Begin Play on the character, but nothing happens.

The morphs work perfectly in the Skeletal Mesh editor.

Could I be missing a step?

I discovered it was a configuration issue. I was combining everything into a single component (clothes and body). When the skeletal mesh is isolated in its own component, the morph works :+1:

However, this doesn’t completely solve the problem because if there is more than one connected component—even if they’re different—the morph still doesn’t work. I’m investigating how to proceed, but I’m on the right track.