Could you make it so that during import, the plugin recognizes textures starting from .1001 (for example, up to .1010) and combines them in order into one large texture? Then we could load the resulting Texture 2D Object Reference into the material, and I’d check to see if that works. That might be enough. You could add an optional flag in the function that enables this feature, or maybe it would be simpler to create a new function for it. Thanks! )