Realtime import/export Questions and Support

Hello

I am curious about your importFBX plugin,
I would love to try it out but want to make sure it works for my needs.

I basically want to incorporate the ability into my existing widget in UE, an option for the user to load their own 3D logo via my own UI.

Then the loaded model (or models) can be part of an existing Blueprint I have set in advance. (so the loaded model will replace some kind of static mesh placeholder)

is that dynamically possible?