Okay, then we’ve been talking at cross purposes. Can’t you do that with blueprints? The names of the meshes and textures should be returned by the plugin. Can you use this to implement this or not? If not, what’s missing?
Okay, then we’ve been talking at cross purposes. Can’t you do that with blueprints? The names of the meshes and textures should be returned by the plugin. Can you use this to implement this or not? If not, what’s missing?