Realtime import/export Questions and Support

I created a model made up of 10 boxes, each with its own UDIM number. For testing, if you import this model into the UE editor and create a material from the textures I shared earlier (as shown in the screenshot above), then apply this material to the model, each box should get its own color that matches its UDIM number.

https://www.sendspace.com/file/nq4vlr

In the end, it should look like this.

UDIM tiles