Realtime Gym

Hi all,

I started using Unreal Engine about three months ago and always wanted to look at a realtime engine to use as an assembly/layout and shading/lighting tool for a project.
This realtime gym is my project for testing workflows and pipeline. Also wanted to use it for something where I could combine a ‘real’ scene (the people in the gym) with something more abstract (the heart) in one shot.
This is not a shortfilm or trailer for a game. The idea could become anything though. There is no story, for now it is all about the tech :wink:
Just working with Unreal and changing things on the fly while seeing the end result is so much fun… thanks Epic :slight_smile:

Head over to vimeo for more info LINK





Let me know what you think!

Cheers
Oliver

I think it’s excellent Oliver :slight_smile:

The gym is simple but done well, and the internal shots have great materials and great animation.

Great work!

Thanks man!

Here are some making-of screenshots on various aspects:

The heart sculpt in zbrush:

Heart anim with a little nucleus sim baked to skincluster in maya. On the right in unreal:


highres version: https://gfycat.com/DizzyAgreeableBrahmanbull

The characters all use the Unreal Animation Rigging Toolkit with a couple auto joints added at the shoulder area. There is no weight painting or blendshapes. This is the skinning output from just binding the mesh.
I am using this method by Peter Shipkov http://petershipkov.com/development/shoulderrig/shoulderrig.htm

https://thumbs.gfycat.com/TintedChiefKoalabear-size_restricted.gif

highres version:

Making clothes in Marvelous Designer is lots of fun. I kept them pretty simple, since I dressed 9 characters. Not all are used in the demo.

The materials are done in Substance Designer. Very simple setups as you can see from the networks:

cheers
Oliver